GTEP D&D

Journey to Craigmaw Castle
3rd Session

After the party cleared the Redbrands out of the basement under the abandoned manor house near Phandalin they proceeded to secure the location and prepare it to serve as a home base for future adventures.

After securing their home base the party discussed the different courses of action that lay before them. Whether they should deal with the reports of undead and orcs in the countryside surrounding Phandalin or if they should instead try to locate the goblin fortress Craigmaw Hold in order to rescue Gundren Rockseeker.

The party ultimately decided to attempt to rescue Gundren. The party managed to sneak into a the hold through a portion of collapsed wall. They quickly subdued the guards and ambushed the Bugbear leader of the Craigmaws, King Grol. King Grol was in negotiations with a doppelganger servant of The Black Spider. The Party subdued the doppelganger but the creature committed suicide upon capture. The party did however secure Gundren Rockseeker and his map to the location of Wave Echo Cave.

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Red Shroud over Phandalin
2nd Session

The party decided that before pushing on to find Craigmaw Hold they should take Gundren’s cart and Sildar Hallwinter to Phandalin. Shortly after arriving in the town the party got into a scuffle with a group of local thugs called the Redbrands. The party tracked the Redbrands back to their hideout beneath an old collapsed manor house. After defeating the majority of the thugs the party found and slew their leader, the nefarious wizard Glasstaff (also known as Inaro Albrick). Glasstaff was also in league with the shadowy figure known as The Black Spider.

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Goblins in the Woods
1st Session

The party was hired in Neverwinter by a dwarven merchant named Gundren Rockseeker to escort a caravan to the small mining town of Phandelin. On the trail they found the corpses of the horses which Gundren Rockseeker and his hired body guard Sildar Hallwinter were riding.

After the party fought of an ambush by goblins who remained at the site, they tracked the creatures back to their layer. The party cleared out the caves which the goblins and found Sildar Hallwinter. After questioning a few of the remaining goblins the party discovered that they had sent Gundren Rockseeker to a goblin fortress called Craigmaw Hold. The goblins were asked to capture Gundren by someone called The Black Spider though the goblins didn’t know anything more than the name.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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